Examples of use of SimCity
1. A video game will never replace a book, Johnson admits, but latter–day games ranging from Tetris to SimCity to Grand Theft Auto have been shown to raise IQ scores and develop cognitive abilities.
2. She profiles the designer Will Wright, responsible for seemingly thoughtful and relationship–based games such as SimCity and The Sims, and who is about to launch the new god game Spore.
3. In the chapter on video games, Johnson brings in ideas from neuroscience and economics to explain the attraction and intellectual benefits of games like SimCity, in which players are not forced along a pre–ordained narrative line.
4. All the complex simulation games on the market – from The Sims, to Civilization, to SimCity, to Black & White – are, in effect, animated theories of how a given society works, whether it is ancient Rome or a modern metropolis.
5. A show like "24," he writes, "makes the viewer think in ways that earlier shows never dared; it makes them analyze complex situations, track social networks, fill in information withheld by the creators." The same changes are true in video games, such as SimCity (a city simulation), which require more time and thought than using a joystick to help Mr.